Yesterday I undertook more decidedly a 2D game project. My first 2 extensive game project attempts (including the recently published Roll & Collect) were 3D based. While these works slightly different from one another, I am making hopeful progress. The game is expected theme around a Robot player that goes across a predefined platform collecting food items (or mechanical parts). Again like with the first two, this game project is adapted from a semi-done template downloaded online. While going intirely custom should ever be best, taking advantage of freely available templatetes does help in cutting down development time without compromising desired flexibilty and fair control . Below are some examples of factors that should make this game stands out from pagan created platformer games.:
- There is to be no disturbing physics when the player falls off the platform or collides with other obstacles. For example, the player lads with his feet on a bouncy surface when falling off the platform.
- The collectibles should not include vein items (or item types that suggest vain appeties such as treasure chests and likes).
I otherwise have another render job in progress for the latest video animation publication. Modifications made includes an HDR for the sky instead of the solid blue color. While the scenes are a little more grainier due to low render samples (the higher the samples, the longer it takes to render), they prove to be well lit with true colors revealed. This meaning that decent renders can be expected once a grand render rig can be afforded. Dear God show mercy.